Wednesday, 3 June 2009




Ugh. *dies*

*brings self back to life and keeps working*

Tuesday, 2 June 2009

Flowchart Background.

Final First Layer


Yes?

Some Puzzles - more to come maybe?

The Chase: Journalist is following Jack the Ripper, Ripper runs into a building, locks door behind him. Journalist has to find another way in the building. (And by other way in, I mean puzzle.)
The puzzle itself… something to do with a door. You have to choose the right key, perhaps? There could be a shed… out the back of the house. With tons of keys. You have to choose the right one. Maybe the keyhole can match the key.
Once in the house, you encounter one of the murders. (Which would have been played out earlier.)

The Letter Puzzle: Three of the letters you acquire share a similar pattern. When laid over the top of each other, the letters on the page form an icon – this icon would lead the player somewhere. (A building that shares the same icon on it somewhere perhaps.)

Robbing from the Police: Journalist, wanting to solve the mystery for himself, steals evidence from the police. In order to do this, the journalist must do the following:
• Spy through the window and see where the evidence is hidden.
• Find where the key to the evidence drawer is and get it.
• Distract the police in the evidence room and cause them to leave. (This step must be performed last, otherwise the police could come back before you finish all the steps.)
If the steps are not completed, the journalist will simply not go into the room.

Writing on the wall: One of the letters you receive bears the same message as the one that was written on the wall. The writing on the letter has four mysterious circles drawn over it. The circles on the letter correspond to certain bricks on the wall. Each of the bricks come loose. In the first compartment there are two matches, the second compartment there are three, in the third there is one and in the fourth there are four.
(Somehow this is a sequence for something, what, I don’t know.)

Code puzzle?

TO DRAW – Room with flowchart in it, sequence murder

Monday, 1 June 2009

Images


Face of the Ripper



http://www.msnbc.msn.com/id/15826443/

Ripper Identity - was interesting.

NOTES - will be updated

Project Mc Ripper

Gender: Puzzle Adventure

We Must: Explain the concept VERY WELL

FOR PRESENTATION:

Flash Presentation that moves inwards, zoom in on an element for next screen.
GOAL 5 – Layers

Needed Images:
Jack the Ripper
The Murder
Third Person view of journalist. In-game
Chasing jack Image first puzzle
The newspaper room

Layer 1:

Introduction: Jack The Ripper

Layer 2:

News Paper room (History Lesson) – Adams

How the news paper is a part of the whole Jack the Ripper universe.

Layer 3:

Gameplay, Puzzles

The game takes place entirely inside a newspaper world. You control xxx in third person and walk around a very surreal version of London. The city will be drawn in Illustrated London Style with LETTERS texturing the space (Line in the Opening Image). You’re able to go to different location and unlock more areas (A bit like jumping inside a painting in Mario). The player will be able to talk to people (In the newspaper world these would be interviews).

The different locations are quite linear NOT OPEN WORLD, you’re only able to access a fragment of the areas that would be found in illustrations. The puzzle mostly involves connecting information from the articles & Interview and pieces them together with other articles to access more areas.

The new Paper room will look like a mad mans collection of news articles posted on the wall red lines drawn from one location to the other. This room will work as an Overworld map of London and will in end look like the professors room from the movie A Beautiful Mind. Making the player question of mentality xxx.

Puzzle Notes 1/6 -09:

The Chase = Maybe

Layer 4:

Animation (The death)

Layer 5:

Final (Lo-Fi Prototype) – The presentation itself is a low-fi version.