Wednesday, 27 May 2009
- 1888 wiki category
- 1888 article styles
- Jack the Ripper article scans
- Jack the Ripper newspaper collection
- Evening Star 1888 (for sale)
- Newspaper resource library
- Obituary search site
- Serbian library (1888 newspapers)
- Online newspaper
- Historical text archive
- Paperless archive
- Palace journal 1889
- Article 1
- Falsified research
- Jack the Ripper
- 19th century London
- Whitechapel society
- Study guide
- Criminology: misconceptions
Wednesday, 20 May 2009
- Famous criminals
- Jack the Ripper.org
- How stuff works - Ripper murders
- Case study
- Case study 2
- Wiki list
- Masonic suspects
- Masonic rituals
- Masonic conspiracy list
- 10 Suspects
- Painter ripper
- Female ripper
- Several rippers
- Media hoax
- Media hoax 2
- Media hoax 3
- Ripper profile
- Theory pieces
- Ripper conspiracy site
- Yahoo!answers: getting away with murder
- Weird conspiracy theories
- Buried in Brisbane
- Moved to Melbourne
What the game is about.
Puzzles should be presented as a flowchart.
Prototypes… Point and click? Powerpoint, maybe…
Journalism in 1888 Londons, how newspapers were printed in the times. How illustrations were done. http://www.flickr.com/photos/richardandgill/878699886/sizes/o/
Capital punishment in the UK 1880s.
Jack the Ripper: Possibly a doctor.
Gameplay elements include:
Investigating crime scenes and following clues.
Play as a journalist. This journalist wants to discover the identity of Jack the Ripper because: He has a personal agenda, related to prostitute, wants to get fresh evidence to sell newspapers, etc, etc. (Haven't decided.) This could also be the reason why the mystery was never solved.
Everyone also loves an anti-hero. (Journalist steals evidence from police, perhaps?)
As well as investigating crime scenes:
Talk to people, interact with publishers.
Play as a prostitute at the beginning of each chapter.
Letters are sent to the media and police, as someone who wants to discover the murderer's identity, you have to work out which are hoaxes and which are authentic.
Saturday, 16 May 2009
According to John H. Kim: “In my opinion, the difference between a token and a role-played character is this: Hypothetically, a person watching the game looks over your shoulder and suggests a move, and your reply is "No, my character wouldn't do that." If this happens, or is capable of happening, then at some level you are playing a role-playing game. This simple distinction puts a world of difference between RPGs and other games.” In this respect, do you guys think this game would be a RPG? Will the player decide not to do something because it wouldn’t fit the way a journalist should act?
I definitely don’t think we should immediately discount the FPS elements which could easily be incorporated into the game. A little bit of danger could be good. And they had guns back in the 1880s.
Perhaps this could be… a combination of a puzzle, RPG and FPS?
Game could have multiple paths, depending on the player’s actions?
Art style includes: Story told with newspapers.
Important events in Ripper story:
Many letters were sent to police and newspapers, could be an interesting long term puzzle. (Working out which of the letters are authentic, following the clues they leave.)
Letters: http://en.wikipedia.org/wiki/From_Hell_letter http://en.wikipedia.org/wiki/Saucy_Jacky_postcard http://en.wikipedia.org/wiki/Dear_Boss_letter
Writing on the wall, same deal as above. http://en.wikipedia.org/wiki/Jack_the_Ripper#Writing_on_the_wall
Physics: Help add realism ‘It’s all about interactivity and immersiveness.’ – Dr. Steve Collins, CEO of havoc.com
Stretch Panic (Freak Out) – Game with an unusual physics engine.