According to John H. Kim: “In my opinion, the difference between a token and a role-played character is this: Hypothetically, a person watching the game looks over your shoulder and suggests a move, and your reply is "No, my character wouldn't do that." If this happens, or is capable of happening, then at some level you are playing a role-playing game. This simple distinction puts a world of difference between RPGs and other games.” In this respect, do you guys think this game would be a RPG? Will the player decide not to do something because it wouldn’t fit the way a journalist should act?
I definitely don’t think we should immediately discount the FPS elements which could easily be incorporated into the game. A little bit of danger could be good. And they had guns back in the 1880s.
Perhaps this could be… a combination of a puzzle, RPG and FPS?
Game could have multiple paths, depending on the player’s actions?
Art style includes: Story told with newspapers.
Important events in Ripper story:
Many letters were sent to police and newspapers, could be an interesting long term puzzle. (Working out which of the letters are authentic, following the clues they leave.)
Letters: http://en.wikipedia.org/wiki/From_Hell_letter http://en.wikipedia.org/wiki/Saucy_Jacky_postcard http://en.wikipedia.org/wiki/Dear_Boss_letter
Writing on the wall, same deal as above. http://en.wikipedia.org/wiki/Jack_the_Ripper#Writing_on_the_wall
Physics: Help add realism ‘It’s all about interactivity and immersiveness.’ – Dr. Steve Collins, CEO of havoc.com
Stretch Panic (Freak Out) – Game with an unusual physics engine.